![]() it doesn't positively prove that there's no refund abuse, but it makes refund abuse incredibly unlikely. Here's an in-depth investigation of this claim that finds absolutely no evidence to support it. Probably the most famous overtly fraudulent example seems to be "Summer of '58", a game developed by a Russian developer who claimed 30-50% of their players refunded. ![]() And there's not really any incentive to add filler content, because adding filler content takes real development time, driving up the budget. Meanwhile, there are enormous numbers of success stories amongst short games. In most of the cases I've seen developers complain there's been no evidence of refunds, but the games have sold poorly to begin with, and the attention from complaining in public about how mean all the refunders are seems to be a marketing technique more than anything. A number of developers have complained about refunds, but when looking into any of their actual cases, you see no real evidence of refund abuse, normal 2-5% refund rates, etc. ![]()
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